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by ThrowawayR2
2841 days ago
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> What you're talking about is basically breaking or mastering the system by sheer force of will. And there is fun in that. But how much did it cost you to get to the point where you were able to play longer than a few minutes? Ah, but how is that different from, say, swimming, golf, tennis, or racing where one must rent a course or court in order to practice their skill? Yes, arcade games weren't called quarter munchers for nothing but, for the most part, they offered a reasonably fair deal. In contrast, there's no analogy to be made between those sports and loot-box based game. One doesn't toss money into a sports equipment store until one randomly gets a drastically better golf club. |
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