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by jpatokal
2858 days ago
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You may be missing the point here: it's AI, so it doesn't "think" in terms of strategies or tactics like you do, it just runs countless simulations, figures out what works in those, and then blindly applies that. So if the human opponents do things it has not been trained to cope with, they'll have a significant edge. Incidentally, this is pretty much what Kasparov did when playing Deep Blue, with some success: https://en.wikipedia.org/wiki/Deep_Blue_versus_Garry_Kasparo... Aside: As a non-Dota-playing HNer, the only one of those points I found comprehensible was #11. Gaming jargon can be pretty impenetrable to the uninitiated... |
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Purpose: - 5 vs 5 heroes over 3 lanes and a jungle - destroy the enemy team's towers in order push towards the enemy's Ancient (base) and destroy it
> warding and dewarding
wards serve to create visibility (over the fog of war) 2 types of wards: one for general visibility, and one to detect invisible heroes (but has no visiblity over FOW)
> spell spam to farm
having a hero use multiple spells to rapidly kill a bunch of Creeps sitting somewhere in the jungle
> bouncing spells like the lich nuke
- poke spells target and damage a single enemy hero - bouncing spells target one enemy hero but can jump to nearby enemy heroes as well
> Roshan respawn
Roshan is a large creep in the jungle. It drops a precious item that resurrects heroes when they die.
> ability runes
Runes are temporary enhancers (movement speed, attack damage, ..) found in the jungle
> bad at juking
when one tries to play mind games with the enemy
> buybacks
when a player's hero dies they're allowed to pay a fee to revive their hero instead of waiting (can only be used once)