| Not sure if it helps much (I'm sure you'll find plenty of better definitions online): Purpose:
- 5 vs 5 heroes over 3 lanes and a jungle
- destroy the enemy team's towers in order push towards the enemy's Ancient (base) and destroy it > warding and dewarding wards serve to create visibility (over the fog of war)
2 types of wards: one for general visibility, and one to detect invisible heroes (but has no visiblity over FOW) > spell spam to farm having a hero use multiple spells to rapidly kill a bunch of Creeps sitting somewhere in the jungle > bouncing spells like the lich nuke - poke spells target and damage a single enemy hero
- bouncing spells target one enemy hero but can jump to nearby enemy heroes as well > Roshan respawn Roshan is a large creep in the jungle. It drops a precious item that resurrects heroes when they die. > ability runes Runes are temporary enhancers (movement speed, attack damage, ..) found in the jungle > bad at juking when one tries to play mind games with the enemy > buybacks when a player's hero dies they're allowed to pay a fee to revive their hero instead of waiting (can only be used once) |