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by lma21 2851 days ago
Not sure if it helps much (I'm sure you'll find plenty of better definitions online):

Purpose: - 5 vs 5 heroes over 3 lanes and a jungle - destroy the enemy team's towers in order push towards the enemy's Ancient (base) and destroy it

> warding and dewarding

wards serve to create visibility (over the fog of war) 2 types of wards: one for general visibility, and one to detect invisible heroes (but has no visiblity over FOW)

> spell spam to farm

having a hero use multiple spells to rapidly kill a bunch of Creeps sitting somewhere in the jungle

> bouncing spells like the lich nuke

- poke spells target and damage a single enemy hero - bouncing spells target one enemy hero but can jump to nearby enemy heroes as well

> Roshan respawn

Roshan is a large creep in the jungle. It drops a precious item that resurrects heroes when they die.

> ability runes

Runes are temporary enhancers (movement speed, attack damage, ..) found in the jungle

> bad at juking

when one tries to play mind games with the enemy

> buybacks

when a player's hero dies they're allowed to pay a fee to revive their hero instead of waiting (can only be used once)