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by bxio 2859 days ago
This time, OpenAI is playing a normal game without restrictions. Team Human got thoroughly trashed last time vs OpenAI in a game with hero restrictions.

Go OpenAI! I For One welcome our new robot overlords.

2 comments

Not quite a normal game with no restrictions because it's a pre-selected hero pick from a limited pool instead of a full draft, but it's still very cool.

Interesting that OpenAI seems to prefer deathballing, but it makes sense: its main advantage over humans is probably tactical and in teamfights, and 5-man maximizes your options. The human strategy should probably be to split push, but one of the commentators (who is also a pro who played against OpenAI earlier) says that is very difficult because OpenAI can apply pressure everywhere.

I recall reading somewhere that the real advantage AI had was in it's ability to come up with bizarre strategies that confuse human opponents.
I'm skeptical that you read this somewhere. AI doesn't "come up" with strategies. It's likely something that's been discovered in training and then mechanically repeated. But it doesn't "come up" with strategies out of nowhere.
"Come up" is my short form for the process in which AIs are built.

The actual point is that AI's advantage were using tactics and strategies that human opponents would find unintuitive, or even counter-intuitive.

How AI comes up with those tactics is not at all relevant to this thread.

Why doesn't it come up with strategies? The program is doing a massive search over an action space, of course it will find things there.
It's a dumb semantics argument about using the phrase "come up."
Dropped the first game. Pretty funny that the last openAI bot attempted to feed mid.
Not familiar with dota but I watched the tail end of the stream, what does this mean?
Since players get gold and experience points for killing an enemy hero, bad mannered players who want to ruin a game for their own team will repeatedly run down the middle lane to feed gold and experience to the enemy team, allowing them to win faster. It looked like the AI was doing that, but other people who played against the AI said it's more like a last ditch effort to try and keep the enemies out of their base when the AI doesn't know what to do when it's on the verge of losing.
dx87 gave a good explanation.

"Feed" is a term in Dota when players (aka Heroes) die without any benefit to your team--such as destroying an enemy spawn (racks/Barracks), killing another team Hero (hopefully more one). It's "feeding" as the other team members nearby will get gold and experience for each kill. As there is a respawn timer, the character who is dead will not get Exp nor Gold during that count-down resulting in a character that is disadvantaged as it will be under leveled compared to the rest of the heroes.

In the early and mid games of Dota, not gaining experience and gold is a major setback. Dying has a huge penalty.

The term "feed" is used with players who are learning the game, or those who are low skilled, and are haven't yet mastered some of the main aspects of playing. They're dying with no benefit, boosting the other team.

"Mid" simply means 'middle lane.' DOTA has 3 lanes, top, middle, and bottom, and short hand refers to them as top, mid, bot, respectively.

If your team is losing, boosting the other team to get the game over with is poor sportsmanship. A single team battle could easily shift the game into the losing teams favor.

In sports like Football, you may see teams pull their starters to 1. prevent injury and 2. give other teammates experience, but you'd never see someone purposefully help the opposing team win.