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by Analemma_ 2857 days ago
Not quite a normal game with no restrictions because it's a pre-selected hero pick from a limited pool instead of a full draft, but it's still very cool.

Interesting that OpenAI seems to prefer deathballing, but it makes sense: its main advantage over humans is probably tactical and in teamfights, and 5-man maximizes your options. The human strategy should probably be to split push, but one of the commentators (who is also a pro who played against OpenAI earlier) says that is very difficult because OpenAI can apply pressure everywhere.

1 comments

I recall reading somewhere that the real advantage AI had was in it's ability to come up with bizarre strategies that confuse human opponents.
I'm skeptical that you read this somewhere. AI doesn't "come up" with strategies. It's likely something that's been discovered in training and then mechanically repeated. But it doesn't "come up" with strategies out of nowhere.
"Come up" is my short form for the process in which AIs are built.

The actual point is that AI's advantage were using tactics and strategies that human opponents would find unintuitive, or even counter-intuitive.

How AI comes up with those tactics is not at all relevant to this thread.

Why doesn't it come up with strategies? The program is doing a massive search over an action space, of course it will find things there.
It's a dumb semantics argument about using the phrase "come up."