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by ahane
2867 days ago
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i've had a similar intuition and remember also reading somewhere that eventually your underlying data structure will shine through into the user interface, and if it doesn't make sense the whole application feels off. I've first had this intuition when working with d3, where the visualization becomes trivial if your data is in the right shape. Workflowy is another example of an app where there is a minimal disparity between data structure and interface. Does anybody have other examples of apps or games that share this deep integration of structure and interaction? |
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For examples of games I've played that I consider fairly systemic and enjoyed on this level: the deus ex series, minecraft (a very strongly systemic game), factorio, watchdogs. Apps-wise I can only think of my own app right now but I'm sure they're out there. Actually, come to think of it, the product planning software I use (productboard.com) is pretty great in this regard but not to the extent that games are. Most software just isn't big enough to have enough features to be truly "systemic" in my eyes.