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by beaconstudios
2867 days ago
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I would say if you look into systemic games, you will find similar characteristics. I don't think it's so much that the data structure is tied with the interface that is the root cause of the emergent beauty, but the fact that the representation of the concept is accurate and true with minimal compromises. This is a very hard thing to do well. So from end to end it's more like the interface represents the data & logic which represents the design which represents the concept. For examples of games I've played that I consider fairly systemic and enjoyed on this level: the deus ex series, minecraft (a very strongly systemic game), factorio, watchdogs. Apps-wise I can only think of my own app right now but I'm sure they're out there. Actually, come to think of it, the product planning software I use (productboard.com) is pretty great in this regard but not to the extent that games are. Most software just isn't big enough to have enough features to be truly "systemic" in my eyes. |
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A lot of effort has gone into making interactions consistent and universal, so really interesting stuff can happen and it's not difficult to figure out why it happened.[0]
Spelunky was a big motivator for me to think more about building what I think of as these kind of "honest" systems, for lack of a better word.
[0]: https://www.pentadact.com/2012-07-13-shopstorm-a-spelunky-st...