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wow, I would expect such behavior from teenage gamers, but I'm surprised to see it reported among (presumably adult) game-devs. what is perhaps even more surprising is that they seem to somehow be able to cooperate enough to deliver a undeniably popular game. don't get me wrong, I don't doubt for a second that what Meagan says is true. I am simply surprised they manage to produce anything at all in such a culture, let alone a hit game. |
Furthermore juvenile behaviour is commonly encouraged by both gaming and SV companies/corps: aside from being convenient to pull in just out of college without necessitating their adaptation to adulthood, it also serves as distraction/misdirection from work environment issues (permanent crunch, burnout, comp'): people who complain can just be feminized and dismissed as needing to "man up".
In fact, regular introduction of critics (and their following violent rejection) serves as both outlet for frustration and a strengthening of in-group bonds.