| As someone who plays Dota, the matches were a clear demonstration of sloppy snowballing and brute force cheesing. Coordination 'appears' to be beyond human level because the bots are collectively synced on a team goal value. If a true 'pro' or pro team was allowed to observe and play multiple games against this bot, I'm more than certain one could find an exploit of such an unintelligent mathematical approach to action selection at the individual or group level. In fact, this would be what you would use dark seer strategically for or a whole host of other characters and functionality that is currently banned. Not everything can be calculated especially when tricks are intentionally done to throw a bot off. > I am not sure how such coordinations are modeled in dnn, which itself seems the most valuable from this research.
There's a tuned group/individual driver function centered on various calculations. This is not actually a valuable part of the research as its dynamic and game dependent and can't cover all of the possibilities thus why someone broke their 1v1 bot (corner case) > In general I think with this show match, it pretty much sealed the doom of human players in dota2. If you are indeed a player and have viewed that many hours of dota2, I question the nature of such a comment. A great player wouldn't look to see how to 'beat' their bot, as it is a bot w/ no intelligence, the strategy would instead be to try to break it and shove it into corner cases. It's not playing the full range of characters that were intended to disrupt cheesy snowballing so I wonder why you're making such an optimistic statement .. being that you claim you have watch so many dota matches. Do you play much yourself? Maybe that would change your opinion. > As it shows that the general approach is scalable and capable to handle the problem itself. As from laning to team fight, and item building, the AI did not show weakness at all. I'm starting to see a pattern with your commentary. The gameplay look like your typical "south" players. Hardly anything impressive : Aggressive boneheaded tower diving and aggressive and cheesy snowballing.. If you can last past 30min, you outwit and outplay such people in the mid/late game. > superior to humans
> superior to humans
> superior to humans More than 50% of the Dota 2 dynamics aren't even present and are restricted at the moment. Are you getting paid for this post? |
I cannot see any differences between "beating opponents" vs. "break it and shove it into corner cases", that's always how dota games are played out.
Unless we formed different views on how Dota is played through our thousands of time watching games (I sensed from your statement that you had similar gaming experiences :) )