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by shelune
2877 days ago
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I think it's because the organizers want to make sure the bots will have a good performance here. Ofc OpenAI is awesome but it's impossible to cover such a complicated game as DotA within just 1 year. What they have achieved though is still awesome. I'm just slightly bugged by the fact that the developers didn't take action execution into delay consideration. The response time is 200ms but humans also need some more time to drag the mouse and click to perform the action. Their insane reactions actually make me less impressed. |
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There was a moment in game 1 that was the exception proving the rule for me. The bot playing lion successfully disabled the human initiator on earthshaker at the end of the game. It looked like a superhuman reaction, but it was also a bit different from all the other fights of the game where it was usually the fundamental position being too far in the AIs favour - they had a gold advantage and had been developing a lead through the entire game by consistently trading deaths 1-0, 2-1 or 3-2 in engagements.
The potentially superhuman reaction took the game from "looks like bots are winning" to "humans resign now", but the vast bulk of the advantage was that the bots simply had a better understanding of which team enjoyed a superior position. I would not be surprised if higher bot reaction times (+100-300ms range) weren't all that impactful on the results.
It'll be really interesting when the courier distortion is removed and the AI has to play more defensively. Also, I suppose the actual, harder to articulate, complaint in the "reaction time" complaint is that the bot teammates have the capacity to chain abilities more accurately and have played so many hours together there is an advantage there that isn't 'fair'. It'll be a fun milestone when they can drop a single bot in a pub game where their teammates aren't all that coordinated.