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by ufo
2878 days ago
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I got the impression that they weren't particularly looking for a hero pool with a "deathball" meta, and the hero pool they selected had more to do with those being some of the simplest heroes to program at first. There is a lot of overlap between with the heroes they implemented and the set of introductory heroes that are recommended for new players who are playing their first games. Regarding the insane reaction, I wonder if there is a natural way to handicap the AI to more human-like reaction times. Reaction time is not a good measure on its own because human reaction time can vary a lot depending on the level of surprise. That said, my impression from watching the game was that the power of the AI had less to do with perfect reaction time and more to do with their "hive mind" coordination. If an enemy ever gets in the wrong position, they are immediately punished by a concerted attack. Humans have a harder time doing this because they need to communicate their intentions first. Sometimes each player will be focusing their attention on a different target. |
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> That said, my impression from watching the game was that the power of the AI had less to do with perfect reaction time and more to do with their "hive mind" coordination.
Yes, which is why they restricted character selection to favor it. There's no reason to call it a hive mind as it doesn't possess that. There's a global steering function presiding over 5 bots that need to act swiftly based on global dmg/etc. This is why they restricted the game to snowball cheese. A human can't beat this just as a human can't beat a TI-89. This is why, if you look closely, they absolutely destroy the bots when the team is separated and the human players aren't playing like greedy noobs diving towers.
> If an enemy ever gets in the wrong position, they are immediately punished by a concerted attack.
> bot : (10-9) =1 (I win) Strong AI right around the corner