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by tom_usher
2880 days ago
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I think that's a little reductive - there is more to it in the same way that there's more to poker than hoping you get dealt a good hand (I'm sure that's opening a can of worms). It's not a game designed purely for expert bluffers. Everyone I've played The Mind with has their own tells and quirks - even when they know the rules forbid it - they'll cringe at their hand, tentatively hold a card forward, or lower it to the table. It's just fun to pick up on these and have a laugh about them. I'm sure there are people that will rules-lawyer the fun out of it, but with the right crowd this is one of the games I've been pulling out most frequently recently, and haven't heard a bad thing. |
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In addition to that there's a spoiler section printed upside down for people to read after they've played the game, to explain how anyone could possibly succeed at the task with no communication. And that section is not about reading non-verbal queues. It's about the players perception of time getting synchronized.
It's great that you're having fun playing a game with the components of The Mind. But the game both you and the original article are describing is pretty much diametrically opposed to the game that the designer intended it to be and described in the rules.