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by b0rsuk
2875 days ago
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I think this is nowhere more evident than in the world of games. In my opinion RTS games stagnated and died because they failed to innovate in interface department, outside of a few like Total Annihilation / Supreme Commander. The classic Dune2/Warcraft interface only works for selecting single units and squares. So when any bigger engagement happens, it's just people throwing blobs at one another and juggling group hotkeys. I think RTS games should be controlled primarily by keyboard, not mouse. Select units of X type by pressing a key, target them at units of Z type, make the command 'attack' by pressing A. Vim-inspired. It's not surprising that games are chiefly aimed at the least patient people - the goal of publishers is to sell to as many people as possible. |
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I specifically like AoE II for the feeling of grabbing a pack of Mangudai and watching them quickly run somewhere and fire arrows. It's not realistic, but it's understandable and pleasing, in a way that a super serious military simulator isn't.
I think RTS, like many other genres, mostly "died" due to stagnation around clones, which I think has more to do with the industry at large that is not innovating all that much anymore, and RTS is often not the genre of choice for a small indie developer, either.