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by mozumder
2890 days ago
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Yes the problem with light-field displays (and cameras) is that they do need massive bandwidths. But there are ways to mitigate it somewhat. It's possible to have a gaussian or random distribution of light rays so that you end up with only average about 10 or so rays per pixel, instead of the 45 here. But yes, expect to need a massive increase in bandwidth for light-field holographic displays. This includes headset VR mounts, where you can finally have a display without the limited field-of-vision that you'd have from current VR headsets. A VR headset can focus the light rays towards the range of each eye, which can also cut down on bandwidth. |
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Source: I work in light fields.