|
|
|
|
|
by mozumder
2879 days ago
|
|
Which is why I said you need to distribute the rays around randomly in a gaussian distribution. Don't just arrange them in perfect rows and columns - that's the worst array option that guarantees aliasing. You can shift each pixel (or subpixel) lens around slightly in a permanent pattern. Anti-aliasing techniques are common elsewhere in 3-D graphics, and can be used just as well in light-fields. |
|
Rendering for 2D and display are two different beasts -- but I'll own the fact that I'm not formally trained in this and there may be subtleties -- or even obvious signal processing facts -- that I'm getting wrong. (But if I'm wrong, I'd love to know how, for my own edification.)