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by TimJYoung
2890 days ago
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I've always thought that this is the key to bridging the gap between proprietary and OSS, and it's what we do with our software. In our case, the source code does cost extra, but that's because we're selling developer libraries and we typically need to provide extra support to customers that purchase the source code because they are also (typically) customizing the source code in some way. |
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Of course video games are highly public consumer products. So you can't actually abuse their model because if your game is successful it will be well known.