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by seventhtiger
2889 days ago
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I really like how Epic is handling Unreal Engine 4. The source is available, and the standard license is revenue share. It's not necessarily open source, but it reaped so many benefits from public contributions. You can modify it and extend it for your own use. The revenue share means they are actively interested in your success. Of course video games are highly public consumer products. So you can't actually abuse their model because if your game is successful it will be well known. |
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For larger companies in larger markets, it's much, much easier to see when someone is abusing a license or pirating the software without paying.