|
|
|
|
|
by dsr_
2902 days ago
|
|
This puts the focus in the wrong place. When wiring a rack, you've got to start with an understanding of what you want each piece to do. If you have a switch where all the ports are untagged or on a common VLAN, the only thing which matters about cable placement in the switch is how easy it is to trace later on. If you have multiple VLANs, you need to have a map right there in front of you saying how the ports are assigned. On the physical level, dealing with intermittent connectivity issues (cable not plugged in properly, cable damaged by mechanical stress) and difficulty extracting cables (RJ45 lock lever too small or stuck) are relatively common issues that won't be adequately simulated in VR anytime soon. |
|
Oh for sure. What I mean is real life entangled cables can easily be recreated everywhere while data centers, expensive equipment and interaction with complex topologies cannot, hence the convenience of using VR scenarios for this. Also VR today would not be a very good tool to train for entangled cables due to lack of proper haptics, the use of controllers instead of your own hands and unstable physics.
You have different tasks but usually it is racking & stacking, cabling according to some specifications and also troubleshooting connectivity issues. Since you have access to all device consoles there is a wide range of possible exercises.
There's actually a lot of stuff happening in the background. All these devices are running in a virtual machine and the cabling updates those devices in real time. You can start Telnet sessions to all devices (the TV screen shows briefly an active Telnet session if you look closely) and even send commands using a keyboard.