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by tjoff
2902 days ago
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Three quotes from UGTools in the reddit thread (in no meaningful order), they are each in the own separate context but I feel they are somewhat informative on their own as well as where the focus is. Oh for sure. What I mean is real life entangled cables can easily be recreated everywhere while data centers, expensive equipment and interaction with complex topologies cannot, hence the convenience of using VR scenarios for this. Also VR today would not be a very good tool to train for entangled cables due to lack of proper haptics, the use of controllers instead of your own hands and unstable physics. You have different tasks but usually it is racking & stacking, cabling according to some specifications and also troubleshooting connectivity issues. Since you have access to all device consoles there is a wide range of possible exercises. There's actually a lot of stuff happening in the background. All these devices are running in a virtual machine and the cabling updates those devices in real time. You can start Telnet sessions to all devices (the TV screen shows briefly an active Telnet session if you look closely) and even send commands using a keyboard. |
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