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by mellinoe
2941 days ago
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> No game developer in the world will write both an OpenGL/DirectX/Vulcan and Metal renderer for the purpose of staying up to date with Apple's "deprecations". Actually, most game developers do that. Pretty much every game (even ones with a custom, "non-AAA" engine) will have some kind of abstraction layer for dealing with graphics API's. Writing an additional backend for Metal is not a monumental undertaking -- it's a tiny fraction of the overall code you will end up writing. Also game consoles, for the most part, use their own graphics API's which are not portable to desktop PC's. |
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I'm sure the Mac version of these tools aren't used by any studio with more than 5 people, but independent contractors, small studios, and individuals working at home really benefit (or else they wouldn't have bothered to port and maintain up until now).