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by userbinator
2960 days ago
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I like the fact that it's drawing the edges as vectors, just like how Windows itself renders classic style: https://github.com/Baddaboo/ClassicKit/blob/master/Component... IMHO much better than the trend of making every single UI element a huge bitmap image (in multiple resolutions), such that a simple app contains dozens of images of buttons and the like which consume more space than an entire Win95 installation... |
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Raster images, after all, are usually loaded into VRAM by a library that converts them to some native packed texture format that are especially low-memory to hold and low-time-cost to render. Do baker vectors end up in the same format, or in the less efficient format used for expected-to-update pixel buffers (i.e. the format used for the renderings of compositable layers)?