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by derefr
2957 days ago
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I’m curious whether vector controls result in less or more GPU texture-memory usage, once you take into account that you need to render them as textures in order to get the compositor to work efficiently on them. Raster images, after all, are usually loaded into VRAM by a library that converts them to some native packed texture format that are especially low-memory to hold and low-time-cost to render. Do baker vectors end up in the same format, or in the less efficient format used for expected-to-update pixel buffers (i.e. the format used for the renderings of compositable layers)? |
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This may change with GPU rasterization of vectors (disclaimer: that's what I work on). I don't know of any major OS vendor that's actually publicly planning to ship this anytime soon though.