| >a simple game like that taking >100MB would make me suspicious Nah. Games often feature a bunch of textures and video and sound files. Bad compression or too high resolution on those is quite common, which is why games _are_ often that large. Also proprietary software usually ships a bunch of libraries - games often ship with a premade engine, which are also often quite large. As a datapoint, I have a copy of "Strata", which is a simple /minimalistic puzzle game, and it _is_ 78MB. |