| The website version of the game was 150 KB. You'd be hard pressed to find an engine or runtime (except electron as some people are saying it actually is..) to get a game like that (literally moving boxes and text) up to that size. Even if he used static images and ttf fonts the size is way off. Pngs are a couple to couple dozen kilos a piece. Fonts are a few megs at most each. The single biggest font 'file' I know of/used for real (except for experiments people might do with the file formats) is Noto Sans CJK ttc file and it's not a single font but a collection (and it covers all of CJK[0] which is an insane range). Entire Minecraft is under 300 megs and that includes the launcher, the language packs, and the entire JRE that is 140 megs in itself (!). On gamejolt there is a (very nice) small low poly game called The Very Organized Thief, it was made in Unity3D and is just 13 megs in a zip (EDIT: and 35 unpacked). I couldn't find a low poly game in Unreal Engine 4 nor one that is under 100-200 megs (EDIT: when packed) so maybe Unreal Engine 4 has that high static cost but I'm not sure right now. In any case: 2048 taking over 100 megs is actually crazy, especially since it's a game so simple you can rewrite it in almost any engine overnight. He/she could have done at least that much. [0] - https://www.google.com/get/noto/help/cjk/ |