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by jmbrook
3000 days ago
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A minor tip I saw on a video about the development of the Doom levels was to do them in reverse. The theory being that you get better at designing levels with time and the best levels should be near the beginning. Always liked the idea, but not had a chance to use it, yet. |
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'the classic horseshoe design' - show inaccessible teasers of later areas of the stage near the beginning to drive the player forward