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by doomlaser 3000 days ago
Yeah, John Romero explains that the famous e1m1 was the last level he designed for the original Doom, in this fantastic developer commentary he did for the game's first episode with IGN, for the game's 20th anniversary: https://www.youtube.com/watch?v=YUU7_BthBWM

'the classic horseshoe design' - show inaccessible teasers of later areas of the stage near the beginning to drive the player forward