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by derefr
3001 days ago
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I agree that, for normal people, these purchases would only be made as symptoms of addiction, and so should likely be prevented or regulated like you say. However, I don’t think the people at the head of the revenue distribution for these games (the “whales”) are really in the throes of addiction. They’re actually spending completely normal amounts of money... for them. They’re just ungodly rich. Ask anyone from one of these mobile-casual-F2P game companies who their “real” customers are—the ones they cater to with their designs. They have specific profiles. At the company I worked at, the whales were Saudi princes, wasting their oil money. Personally, I see nothing wrong with US tech companies (slightly!) draining the pockets of such people, and in exchange fueling their Veblen-goods signalling competitions against their equally stupid-rich friends. It’s like making money as an arms dealer, except nobody’s getting shot! |
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https://www.bloomberg.com/news/articles/2011-07-06/zynga-s-q...
There were many articles covering this topic during the Zynga peak years, about folks developing gambling-type addictions to freemium games and spending money they don’t have.
EDIT: here’s another article exploring these connections... https://www.theverge.com/2015/5/6/8544303/casino-slot-machin...
And sadly even as far as violence is concerned - there was a horrific story a few years back about a woman who murdered her infant in anger when the child interrupted her FarmVille game.