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by xir78
3001 days ago
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Would be great for TCP to better address the reliable transmission of messages for games, these “reliable UDP” code bases in game engines don’t address all of the other issues such as bandwidth sharing fairness and avoiding saturation of networking links, which ultimately will just make networks slower than faster and more reliable for everyone. |
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I would argue that bandwidth-sharing fairness with stuff going over UDP is easy: Just start dropping packets when pipes get full.
Most updates are going to be pretty small. It's not like game developers want the user experience of their titles to be bad, after all.