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by kabdib
3002 days ago
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... which is why you provision servers and design your software and network architecture to take the demand (latency, bandwidth, etc.) into account. Data rates for online games are pretty predictable. A 10 Gbit fiber connection to a racked server doesn't cost that much. At the datacenter level you're making sure that the bandwidth you bought from providers is sufficient (and ideally, redundant), and that you can shift load from one area to another if necessary. You can buy this capability from AWS or Azure, or build it yourself in many different ways. |
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