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by ZenoArrow 3028 days ago
Regarding justifying the hype, people are always going to hype new tech they're interested in, regardless of its commercial potential (I realise VR is nothing new, but this current generation of devices has already made further inroads into the mainstream compared to their predecessors). I don't think hype requires justification, it's just a reflection of what humans get excited about. To put it another way, imagine someone you know told you they were going on holiday to somewhere you've already been before, and they were really excited about having the chance to go there. Even if you didn't think this place was that great, would you expect them to justify their excitement?

As for investment, you have a point. Perhaps the level of investment will prove to be a mistake, but at this point in time we don't really know how big of a demand there will be for VR and AR. I'd struggle at this stage to predict how it will end up, but what I can say is that I can see evidence supporting the prediction that they'll be mainstream, as well as evidence supporting the prediction that they'll be niche. We probably won't know with any certainty until after the second or third generation of current devices is on the market, as that's the point where they're likely to take off commercially if they're going to. Speculation before that point can be fun, but I don't think it'll change the outcome.

1 comments

Excitement is a feeling, which nobody has to justify. Hype is a behavior, and people can and should be held responsible for their behaviors.

Especially so given that hyping something is "to promote or publicize (a product or idea) intensively, often exaggerating its importance or benefits". It's not a neutral act. And in the commercial context, the purpose of hype is generally, in one way or another, to put money in the pockets of the person doing the hyping.

> "Excitement is a feeling, which nobody has to justify. Hype is a behavior, and people can and should be held responsible for their behaviors."

Depends who's doing the hyping. If it's a potential consumer, then hype is derived from excitement, and the same rules that apply to the justification of excitement would apply to the justification for hype. On the other hand, if it's a company hyping their products, then they may not be led by their feelings, but I don't see the harm in it either. What do you lose out on if a company is hyping their products?

If you honestly cannot imagine any negative effects of a hype cycle, especially when I just quoted the fact that hype involves "exaggerating its importance or benefits", then I really don't think I can help you.
Do I think there's anything wrong with the current hype cycle for VR? No. The way I see it, If someone knows they're being sold to, then they can assess that sales pitch accordingly.

What's more interesting to me is that you're implying that this hype (a.k.a. advertising) is having a negative impact on you, even if you don't intend to buy the product yourself. What's the worst case scenario here? That some investors make a bad investment?

If you honestly cannot imagine any negative effects of a hype cycle, especially when I just quoted the fact that hype involves "exaggerating its importance or benefits", then I really don't think I can help you.
Repeating yourself just highlights you don't know how to respond to someone questioning something you hold as unquestionably true. It's not healthy to hold onto anything as unquestionably true, so you have my condolences. Perhaps we have different views of what the hype cycle is, but it doesn't look like you're willing to explore that further. If you were willing to explore it further, picking a previous example where the hype cycle has either ended or is coming to an end, such as for smartphones (which appear to be largely seen as a commodity now), how would you describe the damage caused by the hype cycle?