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by matt_m
3055 days ago
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Yeah that seems like that might be the best option right now, and it doesn't look like it will be too expensive either. What I probably would like more is the reverse, a Metal wrapper for Vulkan, since it seems so much easier to get started with Metal. Too bad Metal is a Swift/Obj-C API so it's not straightforward how to make it cross platform. I don't know how much bad faith I want to assume on Apple's part, since there are probably some legitimate technical reasons why they don't want to support a lower level API (and they came out with Metal first). Vulkan is such a pain to use anyway that it's probably mostly used by engine developers who generally don't have a problem supporting multiple APIs like Metal / DirectX etc. But at the very least, it would be nice if they upgraded their OpenGL version, since they already support that and it's only them holding back some of the newer features. |
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https://www.khronos.org/news/events/gdc-2018