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by Tobba_
3050 days ago
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Vulkan is almost 1:1 equivalent to "modern" OpenGL except the need for a more advanced allocator. You had to write the exact same thing in OpenGL if you wanted decent performance, except through an entire translation layer. I don't think anyone who actually worked on a serious engine thinks it's somehow harder to use. Sure, there's more boilerplate and it might get pretty difficult to port something to it, but that's something else entirely. |
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Which I guess, it is where the resistance is coming from, hence the need for such presentation.