|
|
|
|
|
by highd
3058 days ago
|
|
Regarding this and previous discussions on this topic on HN, it seems to me that one of the primary motivating factors when constructing a new ranking system should be the possibility of cyclical dominance a la rock/paper/scissors, which we should expect to see in many modern complex games. If one wanted to solve that problem, I think it would require some form of multidimensional ranking. Then one would have added flexibility so you could accurate predict winners from the scoring with some function f(x_1,x_2) even in cyclical cases. This would be less interpret-able, but it would have a fair shot at actually modelling/predicting/depicting the dominance relationships between players. |
|
The tricky bit is trying to estimate these effects with a finite number of samples or observations. Elo thrives on limited data.