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You can go on YouTube and have multi hour long recordings
of single player games that turn the game into a movie for
story focused games I can definitely understand why some
publishers would like to put an end to this as I have
watched a few of those instead of buying the game and I
know quite a few other people that would.
I've done this, both for games I own and don't. Last I did it was for the new Wolfenstein game. I thought it looked cool, so when the demo came around I downloaded and tried it. At that point though, the suspense of what was going to come next was gone, and instead I just focused on controls and other things that bothered me. I didn't buy the game in the end.Streaming has increasingly informed my purchasing decisions over the past year or so. Sometimes it's made my buy things I never thought I'd look twice at (e.g. Hellblade: Senua's Sacrifice) and other times as mentioned it's dissuaded me entirely. It's a double edged sword, for sure. EDIT: To add to this, I feel that demos filled this niche for me before, but these days you rarely get anything but a super polished ad video that barely has any relation with the game. Back in the shareware days, demos were common place, and they definitely made me buy games more than once. Sometimes the rest of the game were a dud, most of the time it wasn't. A current game that does this to great effect is Tomb Raider – it gets you in the game proper, teaches you the controls, and drops you off right as the story is about to begin for real. If you purchase the game, you can then pick up right where you left off (which you can't from watching a video, or playing in a store.) It's a great example of demo design. |