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by kaspiCZ
3081 days ago
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Let's try to flip the perspectives. Let's say you created a game. Let's pretend you want to make money off of it, because you put quite some time into it. Time you could have used to make money by other means. How would you go about it? |
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So yeah, if I wanted to make money with games, I wouldn't. But if I really really wanted to, I would try to get popular, then start a kickstarter and open a patreon. Make sure people can support my art with as little as they can.
As just one example - consider game rentals. Consoles have incredibly low piracy rates, but a healthy (or at least used to be) game rental scene. If someone can only give me 5$ for my game, why should I snub that money? There's probably a million such people across South America alone. I don't see why I would spend time and energy trying to get money out of people who don't value my product instead of finding ways to let everyone who likes my product to support me.