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by Asooka
3080 days ago
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I know why people pirate, having pirated a lot of software and games in my time, so I won't really feel bad about it. Most people will buy the game if they can, but the world economics are such that for 90% of your potential user base, 60$ represent an insurmountable financial investment. Which is partly why Steam with its frequent discounts and region-specific pricing is so effective at combating piracy. So yeah, if I wanted to make money with games, I wouldn't. But if I really really wanted to, I would try to get popular, then start a kickstarter and open a patreon. Make sure people can support my art with as little as they can. As just one example - consider game rentals. Consoles have incredibly low piracy rates, but a healthy (or at least used to be) game rental scene. If someone can only give me 5$ for my game, why should I snub that money? There's probably a million such people across South America alone. I don't see why I would spend time and energy trying to get money out of people who don't value my product instead of finding ways to let everyone who likes my product to support me. |
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Bulllllllshiiiiiiiiit.
> As just one example - consider game rentals. Consoles have incredibly low piracy rates, but a healthy (or at least used to be) game rental scene. If someone can only give me 5$ for my game, why should I snub that money?
There's no game rental scene. Like zero. And consoles have incredibly low piracy rates because they have very effective DRM and closed platforms, which a certain contingent of Hacker News likes to pretend is the cause of piracy.