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by Jur
3083 days ago
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I remember working with QuArK to build Half-Life levels which must have been somewhere in `98-`00. I loved building the levels and triggers for opening doors and moving elevators. I remember at the time being impressed with the sculpting from UnrealEd when it was introduced, but I don't recall it being more intuitive. Anyone else who used QuArK who has an opinion? Seeing the screenshot with the gridview from QuArK brings back nice memories in any case:
https://en.wikipedia.org/wiki/Quake_Army_Knife |
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I then went on to make multiplayer maps for half-life (can't remember which editor I used), I still play those maps with friends.
After HL1 I went to college and couldn't afford a PC capable of running the newer games/engines, and that's where my map building hobby stopped, unfortunately. Nowadays the engines and tools are so complex, that it just takes too much time to build maps for a hobby IMO.