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by dkonofalski
3089 days ago
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>Nowadays the engines and tools are so complex, that it just takes too much time to build maps for a hobby IMO. What tools? I can't think of a single recent AAA game that actually has an editor besides Unreal and Unity and those are, IMO, just as easy to use now as they were back then. The processes are a little different but the basics are still pretty similar. |
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