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They addressed it by waving their hands and insisting its different, that doesn't equate to a valid argument. That also doesn't change that the methods and impacts are all the same, the only difference is scale, which is my point. If you want to get into details, the article addresses it by saying "Unlike TVs and desktop computers, which are typically relegated to a den or home office". That is disingenuous and naive at best, outright misleading and wrong at worse. Laptops have been around a long time, TV's are making their way into more rooms in the house, waiting rooms, restaurants, even many businesses are putting tv's in lobbies and other places. Walk through any major city's shopping district and tell me there isn't a deluge of televisions in every direction/in every window, if you do you're either blind or being dishonest. And every single technique used by smartphones to capture your attention applies to laptops, desktops, tablets, television, to pretend otherwise is to ignore the past. |
While they may not have formulated a valid argument, I think there is a valid argument to be made, so I will try.
Television was a broadcast medium, the only way you could interact with it was to switch channels.
Apps on a smartphone are more interactive (they can take user input) and include a mechanism for personalized push notifications which makes them into a much more potent tool for capturing and retaining attention, how?
They are like a skinner box with a button that gives out rewards (the rewards are likes, or text messages, or push notifications) when you interact with the app.
What makes apps even worse than TV is that the makers of the apps have, either through blind experimentation (a/b testing) or by applying lessons learned from behavioural psychology, fine tuned them to make them as addictive as possible.
Basically, a the facebook app on your phone is like a skinner box, where you are the pigeon, and the app gives on rewards on a variable ratio, partial reinforcement schedule (the type of reinforcement schedule that has been found the best at eliciting a strong rate of response the subject.)
Also what makes phones addictive is what isn't on the phone. Phones typically don't have productivity apps, like word or a programming environment like you might have on a laptop. They have limited uses beyond communication, which narrows our choices when using them to those very apps that were designed to be addictive.
[1] https://www.verywell.com/what-is-a-variable-ratio-schedule-2...