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by Demiurge
3084 days ago
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Latency is more important than reliability for online gaming because the world state instantly gets stale. Instead of retransmit you want latest snapshot. I'd be curious to find out in what online games that is not the case. |
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Online games work today with fixed ticks and polling usually at half of full frame rate which means that the server updates and polls the client 30 or 60 times a second or any other even multiplier of the expected synced frame rate.