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by dogma1138
3087 days ago
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Latency isn’t an issue today what so ever, it’s not like UDP also has a magical lower latency it had in the past because of smaller packets and slower computers but today? Online games work today with fixed ticks and polling usually at half of full frame rate which means that the server updates and polls the client 30 or 60 times a second or any other even multiplier of the expected synced frame rate. |
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You're wrong. Head of line blocking is a real thing that happens very often in TCP.
Edit: parent poster removed that part of the comment between me reading and submitting a reply