| There are many things about the Switch which I love but there are a lot of lessons that Nintendo is having to re-learn the hard way since they’re not watching their competitors. I remember there was an interview a few years ago with a flat out mentioned that when building an online service they never looked at Xbox live. At all. That’s how you get to the point that in 2017 you launch consul that doesn’t support cloud saves and ties purchases to the hardware instead of a single account. If something goes wrong with my switch all my purchases die with it. I have to send it in to Nintendo and have them fix/replace it and move my purchases over. And of course if something happens (including a bad software update) I could lose all my progress in all my games. Sony and Microsoft of had solutions to this forever. You have to pay money for the cloud save back up (which really annoys me) but my games are tied to an account and not the hardware. When my Xbox 360 died? I just bought a new one and all my stuff re-download it. When I bought a PlayStation 4 Pro I could easily move all my stuff from my PS4. There are a few things were Nintendo could make some small adjustments and make life MUCH easier. I know numerous parents would love the ability to buy a game once and play it on two or three consoles (one for each kid) the way you can with stuff on iOS or the PS4. Instead you have to pay 60 bucks a kid. I love Nintendo for making fun, interesting, colorful, lighthearted games. It’s nice to have something other than the latest major zombie shooter to play. But in some ways they still live in 1993. |
Before that, was on this project to look at Gameboy Advance cartridges and that was kind of a weird racket. All these numbers are from memory and could be wrong. Your development company had to pay something like $10 a cart to Nintendo (which seemed a bit excessive when the retail price was ~$30 for Nintendo carts and other cd/dvd consoles charged $10 per disk and the retail price for those was $50 to $60, PC gaming I think we got about 50% of each sale at something like Best Buy for full price sales so losing $10 of $15 pre retail sale to Nintendo is a huge margin) and reserve production at the official Nintendo plant a year in advance at that point, so you had to correctly predict how many carts you needed or you could lose big because you made too many and had unsold carts or didn't make enough and needed to wait months for an opening in production to meet demand which would be nicer problem to have. So Nintendo may be just too attached to making money off per unit sold to give it up for online convenience.