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by maltalex
3120 days ago
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Ownership is good, but only up to a point. In this approach, developers end up being independent contractors on a payroll. If you focus only on deliverables and deadlines, you'll end up with developers using a mix of different approaches, libraries and even languages. It hurts team cohesion and makes the logistics of project management much harder since Joe can't take over Tom's code now that Tom has the flu. As I see it, one of the main tasks of a technical manager is to set conventions so everyone would feel at least semi-comfortable with everyone else's code. That's not micro-management, that's management. |
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This is actually an extremely inefficient and demoralizing environment for those involved. Yeah, it's easy to take over when someone leaves, because they were so hamstrung by the environment that they never built anything interesting. And you're going to be doing a lot of this taking over, because people are always leaving, because they were hamstrung. So this idea that we can't trust individuals to stick around and do a good job, and we have to make sure they never have enough power to do damage when they make a mistake, it's a self fulfilling prophecy. It makes them untrustworthy and drives them away.
It really is about ownership. Programmers who are achieving at a high level move much faster and do much greater things. It's worth letting them make mistakes to retain the best people and get their best work. The only catch is figuring out how to keep them accountable for their decisions. OK, you want to use this new tech or try this new architecture. How do we tie your compensation and career progress to the success of those decisions?