|
|
|
|
|
by vvanders
3130 days ago
|
|
Most of the gamedev industry for starters. Did many 80-90hr weeks for 3+ month periods. Back when I was making 35k/yr in Seattle I did the math and could have doubled my take-home working a min-wage job at the hours I was putting in. |
|
The last game studio I worked at measured actual work hours and noted a significant discrepancy between what people thought they worked and what they actually worked. A lot of people over-estimate their load during crunch. Maybe they factor in commutes, maybe they just over-estimate, but a lot of people that though they worked 80 were only in the building for ~60-65. Some people who thought (or at least said) they were pulling 45-50 were actually working 35. Maybe the mental stress of crunch adds phantom hours.