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by dahart
3127 days ago
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I've done 80 sustained for long periods multiple times (3mos - 9mos), in both film and games, over two decades. In my experience, more than 80 is quite rare in both industries, and less than half ever get above 70. There simply isn't much time left to do more for any length of time. At 80 hours/wk, you eat, sleep, and work, and that's it. More than 80 and you're cutting into sleep. One guy I know pulled over 100 for a couple months, but we was definitely sleeping inhumanly low amounts, and was taking prescription drugs to stay awake. The last game studio I worked at measured actual work hours and noted a significant discrepancy between what people thought they worked and what they actually worked. A lot of people over-estimate their load during crunch. Maybe they factor in commutes, maybe they just over-estimate, but a lot of people that though they worked 80 were only in the building for ~60-65. Some people who thought (or at least said) they were pulling 45-50 were actually working 35. Maybe the mental stress of crunch adds phantom hours. |
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People overestimate their hours when they work places that treat long hours as a sign of commitment or productivity. When the culture expects long hours, people fake long hours.