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by OpenDrapery 3137 days ago
I really want [thing] but cannot afford [thing] at the current price point. Rage! Kick! Scream!

Doesn't this sentiment have to be nearly as old as markets themselves? What makes you more angry, the fact that you cannot get the thing you want? Or the harsh realization that there is a class of people who can afford it, and you are not in that class?

Pricing is science, with a little art thrown in. EA is a publicly traded company whose stock has climbed from $12 to $120 in the last five years. Their imperative is to maximize shareholder value, not appease gamers.

The grown up thing to do is to focus on the things that you enjoy + can afford.

1 comments

People, perhaps, get upset about this sort of thing because game content isn't "real," in the sense that an employee could spend mere seconds (assuming a script was already cooked for them to do it) to give this art asset to players for free. The $80 pricepoint (or 40 hours of game interaction) seems a very artificial thing. It doesn't take $80 worth of work to produce and distribute the Vader art asset, so why should one be compelled to pay $80 for it?

... but this is a misunderstanding of the nature of digital content and monopoly. The old rules of supply and demand still apply---even if satisfying demand is relatively trivial after the archetype has been created---when one party has a monopoly on supply, as EA does here. And when the archetype still takes several dozens or hundreds of person-hours to fabricate, there is still cost to EA to be offset. But even if there weren't cost to EA to offset: they have a monopoly on the product, they can charge what they will, the amount of markup they can generate is immaterial.