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by filiph
3148 days ago
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Author here. I played Wizardry games in the 1990s. How is the combat system in Wizardry similar to what I'm arriving at with the "fractal stories" concept? I actually brought up a Wizardry 7 gameplay video just to make sure I'm not remembering it wrong, and here's the text: JOE CASTS ENERGY BLAST
RAVEN
HIT!
RAVEN DIES! Not what I'm going for at all. This looks more like the "Try #5" (D&D-style actions). If what you mean is that Wizardry had great writing (not in combat, but elsewhere), I'm not disputing that. But Wizardry was a videogame. I'm trying to build a text game. |
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Curious whether you've played it, and if so, how close it comes to the sort of thing you're aiming for.
[1] http://store.steampowered.com/app/352220/King_of_Dragon_Pass...