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by mrec
3148 days ago
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> The problem with kingdoms is that spacial relations matter _a lot_, and so that's not something you want to base your gameplay on with a text game. You're rekindling my enthusiasm for this sort of thing (I gave up on Sorcery! about halfway through Book 4 when it took rewind away, and Sunless Sea after carelessly dying 20+ hours in on ironman), but I don't think I'm as focussed on just-the-text as you. The main appeal for me is the scope for extreme fluidity of scale and timestep, and that's perfectly compatible with maps and other informational graphics. I've played way too many CRPGs where you spend 75% of your time just trudging from A to B and back without making any decisions at all. |
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They took the rewind but you still have multiple revivals in case you die (and you keep your items and knowledge!) similarly to going back by Lorag in Book 2 so it's not that hard.