Blind dev here and I played through it. Might need a touch up here and there but it's moderately accessible as-is. Text-based games are great for VI people.
Hey, sorry, don't check my responses very often, but reach out to me at pa tr ick sm yth0 1 @ gmail.com if you want to talk accessibility. I'm partially sighted so I cheated a bit when I played through the first time, but just fired up NVDA and could play fairly easily, though some things could be improved. Was happy to see you used alt text for images and some semantic markup that makes landmarks on the page, good stuff.
Feel free to reach out to the email I gave OP when you're further along. Took a look and has a nice MUDdy feel but was frustrated that "look" wasn't implemented yet :)
If you have specific suggestions for improvement, I'm all ears.
I'm getting feedback that as the game grows, it'll need a map. Are there any best practices for map navigation for blind people?