Hacker News new | ask | show | jobs
by tarboreus 3148 days ago
Blind dev here and I played through it. Might need a touch up here and there but it's moderately accessible as-is. Text-based games are great for VI people.
2 comments

Author here. I'm surprised (and very happy!) you were able to play through. I know accessibility is one thing I haven't given enough attention to.

If you have specific suggestions for improvement, I'm all ears.

I'm getting feedback that as the game grows, it'll need a map. Are there any best practices for map navigation for blind people?

Not an expert in visual impairments but this discussion made me curious. It seems like 'tactile drawings' is a related phrase/concept.

Here was a cool guide for using gimp and photoshop to produce them. https://wiki.vcu.edu/display/texturepalettehapticslab/Develo...

I had never thought of the need to remove perspective. Interesting!
Hey, sorry, don't check my responses very often, but reach out to me at pa tr ick sm yth0 1 @ gmail.com if you want to talk accessibility. I'm partially sighted so I cheated a bit when I played through the first time, but just fired up NVDA and could play fairly easily, though some things could be improved. Was happy to see you used alt text for images and some semantic markup that makes landmarks on the page, good stuff.
If you have a few minutes please try my very early prototype text game at lab.brlewis.com and let me know if you see similar touch ups needed there.
Feel free to reach out to the email I gave OP when you're further along. Took a look and has a nice MUDdy feel but was frustrated that "look" wasn't implemented yet :)