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by filiph 3148 days ago
Author here. I'm surprised (and very happy!) you were able to play through. I know accessibility is one thing I haven't given enough attention to.

If you have specific suggestions for improvement, I'm all ears.

I'm getting feedback that as the game grows, it'll need a map. Are there any best practices for map navigation for blind people?

2 comments

Not an expert in visual impairments but this discussion made me curious. It seems like 'tactile drawings' is a related phrase/concept.

Here was a cool guide for using gimp and photoshop to produce them. https://wiki.vcu.edu/display/texturepalettehapticslab/Develo...

I had never thought of the need to remove perspective. Interesting!
Hey, sorry, don't check my responses very often, but reach out to me at pa tr ick sm yth0 1 @ gmail.com if you want to talk accessibility. I'm partially sighted so I cheated a bit when I played through the first time, but just fired up NVDA and could play fairly easily, though some things could be improved. Was happy to see you used alt text for images and some semantic markup that makes landmarks on the page, good stuff.